Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

SR Rarity
Dark Magician Girl
SR Rarity
Dark Magician Girl
SR Rarity
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Magician's Rod
R Rarity
Magician's Rod
R Rarity
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Dark Magical Circle
SR Rarity
Dark Magical Circle
SR Rarity
Dark Magical Circle
Spell Continuous
Dark Magical Circle

    When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

     Rarity
    Deception of the Sinful Spoils
     Rarity
    Deception of the Sinful Spoils
     Rarity
    Deception of the Sinful Spoils
    Spell Continuous
    Deception of the Sinful Spoils

      You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

      SR Rarity
      Magician's Salvation
      SR Rarity
      Magician's Salvation
      SR Rarity
      Magician's Salvation
      Spell Field
      Magician's Salvation

        When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.

        SR Rarity
        Preparation of Rites
        SR Rarity
        Preparation of Rites
        SR Rarity
        Preparation of Rites
        Spell Normal
        Preparation of Rites

          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

          SR Rarity
          Primite Drillbeam
          SR Rarity
          Primite Drillbeam
          SR Rarity
          Primite Drillbeam
          Spell Quick
          Primite Drillbeam

            Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

            UR Rarity
            Primite Lordly Lode
            UR Rarity
            Primite Lordly Lode
            UR Rarity
            Primite Lordly Lode
            Spell Continuous
            Primite Lordly Lode

              When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

               Rarity
              Primite Roar
               Rarity
              Primite Roar
               Rarity
              Primite Roar
              Spell Quick
              Primite Roar

                Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

                SR Rarity
                Red-Eyes Fusion
                SR Rarity
                Red-Eyes Fusion
                SR Rarity
                Red-Eyes Fusion
                Spell Normal
                Red-Eyes Fusion

                  Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

                  N Rarity
                  Secrets of Dark Magic
                  N Rarity
                  Secrets of Dark Magic
                  N Rarity
                  Secrets of Dark Magic
                  Spell Quick
                  Secrets of Dark Magic

                    Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

                    R Rarity
                    Sinful Spoils of Subversion - Snake-Eye
                    R Rarity
                    Sinful Spoils of Subversion - Snake-Eye
                    R Rarity
                    Sinful Spoils of Subversion - Snake-Eye
                    Spell Normal
                    Sinful Spoils of Subversion - Snake-Eye

                      Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.

                       Rarity
                      Sinful Spoils of the White Forest
                       Rarity
                      Sinful Spoils of the White Forest
                       Rarity
                      Sinful Spoils of the White Forest
                      Spell Quick
                      Sinful Spoils of the White Forest

                        If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.

                        UR Rarity
                        Soul Servant
                        UR Rarity
                        Soul Servant
                        UR Rarity
                        Soul Servant
                        Spell Quick
                        Soul Servant

                          Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

                           Rarity
                          The Hallowed Azamina
                           Rarity
                          The Hallowed Azamina
                           Rarity
                          The Hallowed Azamina
                          Spell Normal
                          The Hallowed Azamina

                            Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              UR Rarity
                              Ultimate Slayer
                              UR Rarity
                              Ultimate Slayer
                              UR Rarity
                              Ultimate Slayer
                              Spell Normal
                              Ultimate Slayer

                                Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                Spell Quick
                                WANTED: Seeker of Sinful Spoils

                                  Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                                  R Rarity
                                  Eternal Soul
                                  R Rarity
                                  Eternal Soul
                                  R Rarity
                                  Eternal Soul
                                  Trap Continuous
                                  Eternal Soul

                                    Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

                                    SR Rarity
                                    Evenly Matched
                                    SR Rarity
                                    Evenly Matched
                                    SR Rarity
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                        Extra Deck

                                         Rarity
                                        Azamina Ilia Silvia
                                         Rarity
                                        Azamina Ilia Silvia
                                         Rarity
                                        Azamina Ilia Silvia
                                        DARK 6
                                        Azamina Ilia Silvia
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1500


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                         Rarity
                                        Azamina Mu Rcielago
                                         Rarity
                                        Azamina Mu Rcielago
                                         Rarity
                                        Azamina Mu Rcielago
                                        DARK 6
                                        Azamina Mu Rcielago
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2400


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                        SR Rarity
                                        Dark Magician the Dragon Knight
                                        SR Rarity
                                        Dark Magician the Dragon Knight
                                        SR Rarity
                                        Dark Magician the Dragon Knight
                                        DARK 8
                                        Dark Magician the Dragon Knight
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

                                        UR Rarity
                                        Guardian Chimera
                                        UR Rarity
                                        Guardian Chimera
                                        UR Rarity
                                        Guardian Chimera
                                        DARK 9
                                        Guardian Chimera
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 3300


                                        3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

                                        UR Rarity
                                        Red-Eyes Dark Dragoon
                                        UR Rarity
                                        Red-Eyes Dark Dragoon
                                        UR Rarity
                                        Red-Eyes Dark Dragoon
                                        DARK 8
                                        Red-Eyes Dark Dragoon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                                        UR Rarity
                                        The Dark Magicians
                                        UR Rarity
                                        The Dark Magicians
                                        UR Rarity
                                        The Dark Magicians
                                        DARK 8
                                        The Dark Magicians
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2300


                                        "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

                                        UR Rarity
                                        Accesscode Talker
                                        UR Rarity
                                        Accesscode Talker
                                        UR Rarity
                                        Accesscode Talker
                                        DARK
                                        Accesscode Talker
                                        • ATK:

                                        • 2300

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Right

                                        Bottom


                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                        Tag(s):

                                        UR Rarity
                                        Hieratic Seal of the Heavenly Spheres
                                        UR Rarity
                                        Hieratic Seal of the Heavenly Spheres
                                        UR Rarity
                                        Hieratic Seal of the Heavenly Spheres
                                        LIGHT
                                        Hieratic Seal of the Heavenly Spheres
                                        • ATK:

                                        • 0

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                                        R Rarity
                                        Imduk the World Chalice Dragon
                                        R Rarity
                                        Imduk the World Chalice Dragon
                                        R Rarity
                                        Imduk the World Chalice Dragon
                                        WIND
                                        Imduk the World Chalice Dragon
                                        • ATK:

                                        • 800

                                        • LINK-1

                                        Link Arrow:

                                        Top


                                        1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                                        UR Rarity
                                        Predaplant Verte Anaconda
                                        UR Rarity
                                        Predaplant Verte Anaconda
                                        UR Rarity
                                        Predaplant Verte Anaconda
                                        DARK
                                        Predaplant Verte Anaconda
                                        • ATK:

                                        • 500

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                        UR Rarity
                                        Selene, Queen of the Master Magicians
                                        UR Rarity
                                        Selene, Queen of the Master Magicians
                                        UR Rarity
                                        Selene, Queen of the Master Magicians
                                        LIGHT
                                        Selene, Queen of the Master Magicians
                                        • ATK:

                                        • 1850

                                        • LINK-3

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                         Rarity
                                        Spirit with Eyes of Blue
                                         Rarity
                                        Spirit with Eyes of Blue
                                         Rarity
                                        Spirit with Eyes of Blue
                                        LIGHT
                                        Spirit with Eyes of Blue
                                        • ATK:

                                        • 300

                                        • LINK-1

                                        Link Arrow:

                                        Bottom-Left


                                        1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.

                                        UR Rarity
                                        Chaos Angel
                                        UR Rarity
                                        Chaos Angel
                                        UR Rarity
                                        Chaos Angel
                                        DARK 10
                                        Chaos Angel
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 2800


                                        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        DARK
                                        Super Starslayer TY-PHON - Sky Crisis
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                        Need 50 UR

                                        UR Rarity
                                        Diabellstar the Black Witch3 card
                                        UR Rarity
                                        Magicians' Souls3 card
                                        UR Rarity
                                        Maxx "C"2 card
                                        UR Rarity
                                        Primite Dragon Ether Beryl3 card
                                         Rarity
                                        Azamina Ilia Silvia1 card
                                         Rarity
                                        Azamina Mu Rcielago1 card
                                        UR Rarity
                                        Guardian Chimera1 card
                                        UR Rarity
                                        Red-Eyes Dark Dragoon1 card
                                        UR Rarity
                                        The Dark Magicians1 card
                                        UR Rarity
                                        Accesscode Talker1 card
                                        UR Rarity
                                        Hieratic Seal of the Heavenly Spheres1 card
                                        UR Rarity
                                        Predaplant Verte Anaconda1 card
                                        UR Rarity
                                        S:P Little Knight1 card
                                        UR Rarity
                                        Selene, Queen of the Master Magicians1 card
                                         Rarity
                                        Spirit with Eyes of Blue1 card
                                        UR Rarity
                                        Dark Magician2 card
                                        UR Rarity
                                        Red-Eyes Black Dragon1 card
                                        UR Rarity
                                        Illusion of Chaos3 card
                                        UR Rarity
                                        Chaos Angel1 card
                                        UR Rarity
                                        Ash Blossom & Joyous Spring3 card
                                        UR Rarity
                                        Super Starslayer TY-PHON - Sky Crisis1 card
                                         Rarity
                                        Deception of the Sinful Spoils1 card
                                        UR Rarity
                                        Primite Lordly Lode3 card
                                         Rarity
                                        Primite Roar1 card
                                         Rarity
                                        Sinful Spoils of the White Forest1 card
                                        UR Rarity
                                        Soul Servant3 card
                                         Rarity
                                        The Hallowed Azamina1 card
                                        UR Rarity
                                        Triple Tactics Talent1 card
                                        UR Rarity
                                        Ultimate Slayer2 card
                                        UR Rarity
                                        WANTED: Seeker of Sinful Spoils1 card
                                        UR Rarity
                                        Infinite Impermanence3 card

                                        Main: 60 Extra: 15

                                        SR Rarity
                                        3 cardArtifact Lancea
                                        SR Rarity
                                        3 cardArtifact Lancea
                                        Artifact Lancea
                                        LIGHT 5
                                        Artifact Lancea
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 2300


                                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                        SR Rarity
                                        1 cardDark Magician Girl
                                        SR Rarity
                                        1 cardDark Magician Girl
                                        Dark Magician Girl
                                        DARK 6
                                        Dark Magician Girl
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1700


                                        Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


                                        UR Rarity
                                        3 cardDiabellstar the Black Witch
                                        UR Rarity
                                        3 cardDiabellstar the Black Witch
                                        Diabellstar the Black Witch
                                        DARK 7
                                        Diabellstar the Black Witch
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                        SR Rarity
                                        3 cardDroll & Lock Bird
                                        SR Rarity
                                        3 cardDroll & Lock Bird
                                        Droll & Lock Bird
                                        WIND 1
                                        Droll & Lock Bird
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                        R Rarity
                                        1 cardMagician's Rod
                                        R Rarity
                                        1 cardMagician's Rod
                                        Magician's Rod
                                        DARK 3
                                        Magician's Rod
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 100


                                        When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


                                        UR Rarity
                                        3 cardMagicians' Souls
                                        UR Rarity
                                        3 cardMagicians' Souls
                                        Magicians' Souls
                                        DARK 1
                                        Magicians' Souls
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                        UR Rarity
                                        2 cardMaxx "C"
                                        UR Rarity
                                        2 cardMaxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        UR Rarity
                                        3 cardPrimite Dragon Ether Beryl
                                        UR Rarity
                                        3 cardPrimite Dragon Ether Beryl
                                        Primite Dragon Ether Beryl
                                        EARTH 4
                                        Primite Dragon Ether Beryl
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 0


                                        If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                        UR Rarity
                                        2 cardDark Magician
                                        UR Rarity
                                        2 cardDark Magician
                                        Dark Magician
                                        DARK 7
                                        Dark Magician
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2100


                                        ''The ultimate wizard in terms of attack and defense.''


                                        UR Rarity
                                        1 cardRed-Eyes Black Dragon
                                        UR Rarity
                                        1 cardRed-Eyes Black Dragon
                                        Red-Eyes Black Dragon
                                        DARK 7
                                        Red-Eyes Black Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2000


                                        ''A ferocious dragon with a deadly attack.''


                                        UR Rarity
                                        3 cardIllusion of Chaos
                                        UR Rarity
                                        3 cardIllusion of Chaos
                                        Illusion of Chaos
                                        DARK 7
                                        Illusion of Chaos
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 2500


                                        You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                        UR Rarity
                                        3 cardAsh Blossom & Joyous Spring
                                        UR Rarity
                                        3 cardAsh Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        SR Rarity
                                        3 cardDark Magical Circle
                                        SR Rarity
                                        3 cardDark Magical Circle
                                        Dark Magical Circle
                                        Spell Continuous
                                        Dark Magical Circle

                                          When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                                           Rarity
                                          1 cardDeception of the Sinful Spoils
                                           Rarity
                                          1 cardDeception of the Sinful Spoils
                                          Deception of the Sinful Spoils
                                          Spell Continuous
                                          Deception of the Sinful Spoils

                                            You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                            SR Rarity
                                            1 cardMagician's Salvation
                                            SR Rarity
                                            1 cardMagician's Salvation
                                            Magician's Salvation
                                            Spell Field
                                            Magician's Salvation

                                              When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                                              SR Rarity
                                              3 cardPreparation of Rites
                                              SR Rarity
                                              3 cardPreparation of Rites
                                              Preparation of Rites
                                              Spell Normal
                                              Preparation of Rites

                                                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                SR Rarity
                                                1 cardPrimite Drillbeam
                                                SR Rarity
                                                1 cardPrimite Drillbeam
                                                Primite Drillbeam
                                                Spell Quick
                                                Primite Drillbeam

                                                  Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                                  UR Rarity
                                                  3 cardPrimite Lordly Lode
                                                  UR Rarity
                                                  3 cardPrimite Lordly Lode
                                                  Primite Lordly Lode
                                                  Spell Continuous
                                                  Primite Lordly Lode

                                                    When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                     Rarity
                                                    1 cardPrimite Roar
                                                     Rarity
                                                    1 cardPrimite Roar
                                                    Primite Roar
                                                    Spell Quick
                                                    Primite Roar

                                                      Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                                      SR Rarity
                                                      1 cardRed-Eyes Fusion
                                                      SR Rarity
                                                      1 cardRed-Eyes Fusion
                                                      Red-Eyes Fusion
                                                      Spell Normal
                                                      Red-Eyes Fusion

                                                        Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                                                        N Rarity
                                                        1 cardSecrets of Dark Magic
                                                        N Rarity
                                                        1 cardSecrets of Dark Magic
                                                        Secrets of Dark Magic
                                                        Spell Quick
                                                        Secrets of Dark Magic

                                                          Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                                          R Rarity
                                                          1 cardSinful Spoils of Subversion - Snake-Eye
                                                          R Rarity
                                                          1 cardSinful Spoils of Subversion - Snake-Eye
                                                          Sinful Spoils of Subversion - Snake-Eye
                                                          Spell Normal
                                                          Sinful Spoils of Subversion - Snake-Eye

                                                            Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                                                             Rarity
                                                            1 cardSinful Spoils of the White Forest
                                                             Rarity
                                                            1 cardSinful Spoils of the White Forest
                                                            Sinful Spoils of the White Forest
                                                            Spell Quick
                                                            Sinful Spoils of the White Forest

                                                              If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.


                                                              UR Rarity
                                                              3 cardSoul Servant
                                                              UR Rarity
                                                              3 cardSoul Servant
                                                              Soul Servant
                                                              Spell Quick
                                                              Soul Servant

                                                                Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                                                 Rarity
                                                                1 cardThe Hallowed Azamina
                                                                 Rarity
                                                                1 cardThe Hallowed Azamina
                                                                The Hallowed Azamina
                                                                Spell Normal
                                                                The Hallowed Azamina

                                                                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    2 cardUltimate Slayer
                                                                    UR Rarity
                                                                    2 cardUltimate Slayer
                                                                    Ultimate Slayer
                                                                    Spell Normal
                                                                    Ultimate Slayer

                                                                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                      UR Rarity
                                                                      1 cardWANTED: Seeker of Sinful Spoils
                                                                      UR Rarity
                                                                      1 cardWANTED: Seeker of Sinful Spoils
                                                                      WANTED: Seeker of Sinful Spoils
                                                                      Spell Quick
                                                                      WANTED: Seeker of Sinful Spoils

                                                                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                                        R Rarity
                                                                        1 cardEternal Soul
                                                                        R Rarity
                                                                        1 cardEternal Soul
                                                                        Eternal Soul
                                                                        Trap Continuous
                                                                        Eternal Soul

                                                                          Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                                                          SR Rarity
                                                                          3 cardEvenly Matched
                                                                          SR Rarity
                                                                          3 cardEvenly Matched
                                                                          Evenly Matched
                                                                          Trap Normal
                                                                          Evenly Matched

                                                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                            UR Rarity
                                                                            3 cardInfinite Impermanence
                                                                            UR Rarity
                                                                            3 cardInfinite Impermanence
                                                                            Infinite Impermanence
                                                                            Trap Normal
                                                                            Infinite Impermanence

                                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                               Rarity
                                                                              1 cardAzamina Ilia Silvia
                                                                               Rarity
                                                                              1 cardAzamina Ilia Silvia
                                                                              Azamina Ilia Silvia
                                                                              DARK 6
                                                                              Azamina Ilia Silvia
                                                                              • ATK:

                                                                              • 1900

                                                                              • DEF:

                                                                              • 1500


                                                                              1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                               Rarity
                                                                              1 cardAzamina Mu Rcielago
                                                                               Rarity
                                                                              1 cardAzamina Mu Rcielago
                                                                              Azamina Mu Rcielago
                                                                              DARK 6
                                                                              Azamina Mu Rcielago
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 2400


                                                                              1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                              SR Rarity
                                                                              1 cardDark Magician the Dragon Knight
                                                                              SR Rarity
                                                                              1 cardDark Magician the Dragon Knight
                                                                              Dark Magician the Dragon Knight
                                                                              DARK 8
                                                                              Dark Magician the Dragon Knight
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 2500


                                                                              "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                                              UR Rarity
                                                                              1 cardGuardian Chimera
                                                                              UR Rarity
                                                                              1 cardGuardian Chimera
                                                                              Guardian Chimera
                                                                              DARK 9
                                                                              Guardian Chimera
                                                                              • ATK:

                                                                              • 3300

                                                                              • DEF:

                                                                              • 3300


                                                                              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                              UR Rarity
                                                                              1 cardRed-Eyes Dark Dragoon
                                                                              UR Rarity
                                                                              1 cardRed-Eyes Dark Dragoon
                                                                              Red-Eyes Dark Dragoon
                                                                              DARK 8
                                                                              Red-Eyes Dark Dragoon
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 2500


                                                                              "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                                              UR Rarity
                                                                              1 cardThe Dark Magicians
                                                                              UR Rarity
                                                                              1 cardThe Dark Magicians
                                                                              The Dark Magicians
                                                                              DARK 8
                                                                              The Dark Magicians
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 2300


                                                                              "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                                              UR Rarity
                                                                              1 cardAccesscode Talker
                                                                              UR Rarity
                                                                              1 cardAccesscode Talker
                                                                              Accesscode Talker
                                                                              DARK
                                                                              Accesscode Talker
                                                                              • ATK:

                                                                              • 2300

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Top

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                              Tag(s):

                                                                              UR Rarity
                                                                              1 cardHieratic Seal of the Heavenly Spheres
                                                                              UR Rarity
                                                                              1 cardHieratic Seal of the Heavenly Spheres
                                                                              Hieratic Seal of the Heavenly Spheres
                                                                              LIGHT
                                                                              Hieratic Seal of the Heavenly Spheres
                                                                              • ATK:

                                                                              • 0

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                                              R Rarity
                                                                              1 cardImduk the World Chalice Dragon
                                                                              R Rarity
                                                                              1 cardImduk the World Chalice Dragon
                                                                              Imduk the World Chalice Dragon
                                                                              WIND
                                                                              Imduk the World Chalice Dragon
                                                                              • ATK:

                                                                              • 800

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Top


                                                                              1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                                              UR Rarity
                                                                              1 cardPredaplant Verte Anaconda
                                                                              UR Rarity
                                                                              1 cardPredaplant Verte Anaconda
                                                                              Predaplant Verte Anaconda
                                                                              DARK
                                                                              Predaplant Verte Anaconda
                                                                              • ATK:

                                                                              • 500

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              S:P Little Knight
                                                                              DARK
                                                                              S:P Little Knight
                                                                              • ATK:

                                                                              • 1600

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Left

                                                                              Right


                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                              UR Rarity
                                                                              1 cardSelene, Queen of the Master Magicians
                                                                              UR Rarity
                                                                              1 cardSelene, Queen of the Master Magicians
                                                                              Selene, Queen of the Master Magicians
                                                                              LIGHT
                                                                              Selene, Queen of the Master Magicians
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-3

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom

                                                                              Bottom-Right


                                                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                               Rarity
                                                                              1 cardSpirit with Eyes of Blue
                                                                               Rarity
                                                                              1 cardSpirit with Eyes of Blue
                                                                              Spirit with Eyes of Blue
                                                                              LIGHT
                                                                              Spirit with Eyes of Blue
                                                                              • ATK:

                                                                              • 300

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom-Left


                                                                              1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.


                                                                              UR Rarity
                                                                              1 cardChaos Angel
                                                                              UR Rarity
                                                                              1 cardChaos Angel
                                                                              Chaos Angel
                                                                              DARK 10
                                                                              Chaos Angel
                                                                              • ATK:

                                                                              • 3500

                                                                              • DEF:

                                                                              • 2800


                                                                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                              UR Rarity
                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                              UR Rarity
                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                              DARK
                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                              • ATK:

                                                                              • 2900

                                                                              • DEF:

                                                                              • 2900


                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                              DARK MAGICIAN Decks in MASTER DUEL

                                                                              Top Packs & Boxes used








                                                                              https://metaduelist.com/
                                                                              Top